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All before the opening credits roll.įor the sake of comparison, James Bond 007: Blood Stone appears to be very much modeled on the core design of Splinter Cell: Conviction. Describing the game's first level outlines the entire structure of the game: third-person, cover-based shooting one-hit kill, hand-to-hand maneuvers frantic but functional driving, and more explosions than an action-movie montage. After boarding a yacht following a base-jump from military plane, Bond tracks down a shady character looking to cause problems at an Athens-hosted political summit. From the beginning of the game, the adrenaline of "being" Bond is apparent. It seems obvious that Bizarre's strategy when creating Blood Stone was to give players a complete look at what the character is willing to do to get the job done.
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James Bond 007: Blood Stone breaks free of the "licensed game" curse, crafting an above-average game based on an existing property however, the game struggles to push beyond this point to give gamers something they haven't seen before. With financial issues casting doubt on a new Bond film along with dust settling on Activision's claim on the license, Bizarre Creations-known for its proclivity toward the racing genre-was tapped to give 007 an original adventure, starring Daniel Craig. When last we saw Ian Flemming's enigmatic hero, James Bond, in a video game, Treyarch had adapted his last film adventure into a first and third-person hybrid shooter with lukewarm results.