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Aura Shield : The user puts their hands on the ground and warps the aura around them to make a shield around the Goal. Portal Protect : The user catches the ball by utilising portals to catch the ball using its speed to launch it between portals before launching it away. Great Oak Block : Drawing from the power of nature the user summons a giant tree to block and rebound the shot away Whirlwind Veil : the user creates a whirlwind wall to counteract the incoming shot's force, he then grabs the ball out of mid air These are the Goalkeeper's catch/punch hissatsu:
#Inazuma eleven fire tornado manual
Split into two parts, one half only saying Wild and another only saying Crystal, using the two parts the team initially thought the one manual was two separate manuals, so one of the midfielders got to work on learning Wild whilst the other got to work on learning Crystal when the moves were near completion they decided to finish the names, dubbing them Wild Drive and Crystal Boost, respectively, when in a match both Crystal Boost and Wild Drive scored, however the opposing Goalkeeper pulled out a new move which neither shot could get past when Jo, the midfielder who learned Wild Drive set up the shot, he passed to Beau, the new forward who'd learned Crystal Boost, realising that the shots combined into one powerful shot they dubbed the new shit Wild Crystal and went on to win the match with a score of 3-2. However the move manual was so badly damaged that it Move, devised to be one of the ultimate shooting moves Here's the story behind them: Wild Crystal is a powerful I've created a few of my own hissatsu for my OC's Team Some of the moves i mentioned above are to be used only by Hyper Keshin armed. So i have created another concept called 'Hyper Keshin Armed' with which players with a second elementary attribute can advance even further than their Keshin armed and moves at rapid speeds and have greater strenghts than normal keshin armed. Oh and in my story i have introduced a new concept-Īll players have primary attributes like Fire,earth,wind etc.Īnd i assume that their keshin come from their primary attributes. Some of them are offensive defensive and goal keeping moves also. These are some of the 'GOOD' moves i wrote in my book. Lighting Inferno Galactic Inferno Grand Meteor Sparklet Blade Arc Of Icarus Promethian Hand Shuriken Divisor Galactic Friction Foot Gate Of Hell Great Thunder Dissilation Tower Of Eden Gaia Angels Lightning L Gaia Bolt Penguin Twilight Penguins Serpendra Medusae īolt Sagitarrio Perma Frost Dissilation Aero Dragon X Lunar Penguin Solar Penguin Acro Pulse Milgun The Hand Alpha Z Volt Dissilation Eternal Penguin Phantom Y Twilight Inferno Aero Cruiser Aqua Gel Twilight heart(Twilight Tornado+Blazing Heart)
![inazuma eleven fire tornado inazuma eleven fire tornado](https://ih1.redbubble.net/image.87070963.5017/mwo,x540,ipad_2_snap-pad,600x600,f8f8f8.u4.jpg)
Now here are some of my favourite moves among them which i createdįriction Foot ,Dragon X, Root Hand, Aero Assault(Aero Kick), Blazing Inferno, Dark Vortex ,Aero Vortex(Aero Assault+Dark Vortex), Dark Adeption Cyborg Foot Electronic Dissilation Hydra Z Serpent N Lightning Rod Phantom Hand Cyborg Dissilation(Cyborg Foot+Electronic Dissilation) Twilight Tornado(Old name-Twilight Spin) Wyvern Blaze The Guardian(GoalKeeping Move) TT Double Copy(TT=Twilight Tornado) Shadow Bison Crystal Dragon X Olympian Punch Twilight Dissilation(Twilight Tornado+Electronic Dissilation) Phantom Brothers Blizzard Inferno Trojan Gate Thunder Dissilation Aqua Leaf I was searching for a site to share them to the world and i found this oneĪnd the latest move is 'Galactic Inferno' Actually i have created over 700 hissatsu techniques